Armchair Civ

Friday, October 06, 2006

 

City management continued...

10 more turns (1200 BC - 0875 BC)

Let's optimize...

Mecca before:


Mecca after:


Medina before:


Medina after:


Damascus before:


Damascus after:


And now we have enough gold surplus to move the slider up to 80% research.



So to summarize, by just switching which tiles were being worked, we have done the following:
Decreased build time of The Oracle by 3 turns
Increased build time of a settler by 1 turn
Decreased buld time of an obelisk by 3 turns
Decreased research time of Mathematics by 7 turns

It should be mentioned that we did decrease growth in both Mecca and Damascus by doing this. However, Mecca is already at a state of unhealthiness from population, so we really don't want additional growth there anyway. Damascus is going to take one additional turn to grow which is fine. I wanted to build a worker there after the obelisk is done, so we needed to wait two turns for the obelisk to finish anyway.

So these changes were the basis of my turns. A little later, I noted this:



We could speed up the settler production by three turns by cracking the slavery whip. By doing that, we decreased the population in Medina by one and also decreased happiness there by one for ten turns. Each of these are fine. We are at our growth limit here, so any additional growth would have been wasted. Now we can grow back up to our upper limit. The happiness penalty does not hurt us at all. Note that we have a buffer of four happiness before we reach the limit there. Cracking the whip was a no brainer. Just FYI, slavery as a civic is just amazing.

Other things happenings and points of note... I built a mine on the copper in Damascus after it expanded. The mine you built was on a random hill. The Oracle finished and I chose to take Theology for free, giving us a third religion in Christianity. It will be tough to be the first to Code Of Laws now, but if we start soon, we'll have a chance. After Mathematics, our main tech goals will be to learn Alphabet, the three art techs following it, and the remaining three religious techs. I'd like to get Drama ASAP. We are already a little behind in that regard. Our theaters should be up in our three main culture cities by 1000 AD. Everything else we should learn on an as needed basis to keep our growth and military at a reasonable rate. I pumped out a few more warriors to scout the area to the east. Looks like a barbarian town has been founded there, possibly interfering with our plans to settle the blue dot. I'm thinking we should probably just settle the green dot (remember, the new green dot, not the one I X'ed out) with the settler we already have. Then we can send a bunch of our axemen east to take out the barb town. If the barb town is founded on the blue dot, we can keep it, otherwise, we'll need to destroy it and make a new settler. Expansion wise, settling the blue dot is our number one priority as Medina really needs the extra health. As far as wonders go, our time is running out to build the Parthenon. Longer term, we could really use the Hanging Gardens. Remember, do not build any wonders in Medina, as it will mess up our great person birth plan. After Mathematics is done, we should immediately build an aqueduct in Medina, with a complete focus on production, no growth.

Also be sure to check out the game charts, specifically the power graph. We are getting to the point when random CPU opponents might attack us because we are so weak. I don't fully remember Victoria's personality profile, but some computers will go after you even if relations are good.

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