Armchair Civ

Friday, October 20, 2006

 

State of the Union

10 turns (1370 AD - 1470 AD)

Start of my turn.

Narjan (before changes)



Things to note here. Because this is not one of our main culture centers, we don't really need a monastery here. Notice how our health is currently 13 out of 13. We should probably be bulding an aqueduct, or better yet, a harbor here to increase health. We also have access to universities now, which would be a better building than a monastery if you want to have a science focus. Because it's almost done, I think I'll finish it. Harbor is next up. Also, on the right, you can see we're working an engineer and a priest here. I think we'd rather be working the forested plains tile and the grassland with the cottage though. Why? Because all the priest and engineer are giving us are extra production. The engineer gives us +2 production, +3 GPP, and +2 culture. The priest gives us +1 production, +3 GPP, +1 gold, and +2 culture. Remember, we don't care about culture or GPP in this city. So all we're really getting from these guys is +2 production total. What's better about using the tiles instead? We get +1 food and +2 production from the forested plains. We get +2 food and +1 commerce from the grassland. That's +3 food, +2 production, and +1 commerce total, meaning, our city can actually continue to grow at a nice rate because of the food. Also, cottages don't actually improve into hamlets or whatever unless they're actually being used. When the cottages grow, they make us more money. Lastly, it would be useful to build a work boat for that fish in the corner. Our city won't actually be able to work it (notice how it's darkened out because it's outside this city's fat cross), but it will give us an extra fish resource that we might be able to trade to someone else. Also need to spread Christianity and Confucianism here.


Mecca (before changes)



We really have to watch this place. We just got a Great Scientist. We don't want these guys. We want Great Artists. The more random Great People generated by Mecca, the fewer Great Artists we'll get from Medina. That's why we want to minimize Great Person production here. Employing that engineer on the right is bad. He gives us +3 GPP, plus an additional +3 GPP due to our philosophical bonus. We don't ever want to work any specialists here and you have to watch that the computer doesn't auto assign them when the city grows. So I'm going to get rid of that engineer and work that grassland instead, although we should get a cottage built there to make it more lucrative. Another thing I'll try to do is get Christianity in Mecca. That way, we can build Christian temples and monasteries here. This is one of our culture cities, so we want as many culture buildings as possible. Also note how our unhealthiness of 17 has overtaken our health limit of 16. This will stifle growth until we can get some kind of new health building built or we can get another health resource.


Medina (before changes)



Things are going well here. Monastery here is fine. We like culture. Note that we're generating +60 GPP here per turn (we are employing six artist specialists of course). And they're all Great Artist points. That's big. I noticed that we've jointed two Great Artists here, as you can see at the bottom right. When we make Great Artists, we should be joining them to Damascus for now, as it is not generating as much culture as Mecca and Medina. Other things in the gameplan include getting Judaism, and Confucianism going in Medina. And also, note again that we've exceeded our health limit due to our high population. We lose food for that.


Damascus (before changes)



I think everything is nice and tidy here for now as well. Notice we're only generating 51 culture a turn here, compared to the much higher values for Mecca and Medina that you can see above. That's why we need to join the Great Artists here. Versailles is taking forever to build because we only have 13 production total here. That's fine of course, since Damascus is a commerce/culture center, but it makes it a pain in the ass to build expensive buildings. Hopefully we'll finish the wonder before the cpu does. Just need Judaism here.


Baghdad (before changes)



Not too bad here. I'll get a worker to build a cottage on that grassland so we can make it useful to work. That way, we can start growing again (notice how we're stagnant, because we're consuming as much food as we make). Again, this is our military city. We have a barracks built here, so I think we should just keep making macemen. Macemen are better units than longbowmen in the long run. This is not a culture city, but we should still get those three unrepresented religions going here. Why? So we can build the temples (requirements for those +50% culture buildings that I always talk about).


Mycenian (before changes)



This place is kind of armchair right now, but it's no fault of ours. We're 3 health in the hole here. Using the engineer here kind of hurts because he doesn't make food like a food tile would, but I think it's necessary in order to increase production. We only have 9 production here without the engineer (don't be fooled by the 58 hammers thing at the top, it's that high for one turn because the prodution of the previous building had hammers left over). I'll leave the tiles as they are, but again, health has become our main issue. I'm going to cancel the colisseum. All that building does is give us extra happiness. We are indeed at the happiness limit here, but we could always move a soldier here to deal with that (remember, Monarchy!). Better yet, we could build some religious temples (I'll be redundant and once again mention that we need temples everywhere to build those +50% culture buildings). OR BEST OF ALL, we can build a harbor here. That gives us extra health, plus extra cash from trade routes. Still need to spread Christianity and Hinduism here.

What happened on my turn... Lots of action. Did a ton of trading with the other side of the world to get up to Banking. Learned Liberalism and got Printing Press for free to fix our economy a little bit. Started researching Nationalism. The Hermitage national wonder is key for us and will probably be going in damascus eventually. I switched our civics around a little bit. I went to Mercantilism, which gives us a free specialist in every city. This means, that when you look at the cities, you'll see all of them have one specialist now, such as an engineer or artist. I know I said earlier that we don't want more specialists in Mecca because it will help create random Great People, but this is offset by getting another artist in Medina.

One thing's for certain, the world is becoming a dangerous place. I would love to swtich our national religion to Confucianism, since that's what Mao and Kublai Khan have adopted, but doing so would piss off Victoria. Since she's our neighbor and has the greatest threat potential to us, we don't want to do that. It may be worth out while to spread Confucianism like crazy to Victoria so she'll adopt it. That way, everyone on our continent can be Confuciasts and we can then focus almost solely on our navy for defense from the other continent. Mao is really pissed off at us right now. I don't think he's much of a war monger and I think he'd attack Victoria first, but we should watch out for him. And Isabella too, because she is out of her mind games. If you are not her religion, she usually hates you and can strike at any time. Beware. This might get real tough real soon. We may have to have Mecca start pumping out Macemen. And after Nationalism, we might have to focus on learning Rifling ASAP.

Oh yeah, we're up to >90 GPP per turn in Medina now. Big time.

Archives

October 2006   November 2006   December 2006   January 2007   February 2007   March 2007   April 2007  

This page is powered by Blogger. Isn't yours?