10 turns (375 AD - 600 AD)
Pretty uneventful set of turns on this end. Finished the Sistine Chapel in Damascus. National Epic is on its way to being finished in Medina. After that, we'll finish the Globe Theatre and the Great Person factory will be ready for action. Mecca has been cranking out culture buildings and we should probably start building random wonders there after this last temple is done. The Great Library might be a decent option here. Damascus is pretty much on the same plan I think. Just pump out the culture buildings. Baghdad has become the designated military city for now, as it's the best production city that isn't focused on culture. We should probably just build axemen here until we hit a health or happiness limit. The smaller cities should be focused on infrastructure and growth at this point. I think our workers would best be used in getting farms in every possible flood plains around Medina and getting cottages up on grasslands in other cities. Our research rate is really bad right now, so it'll be good to get our economy going. Notice how I started on a Courthouse in Mycenian. Lots of maintenance there. Our second Great Person was born, but unfortunately it was another prophet (wanted an engineer). I didn't use him for anything right now. I think he'd be most useful to give us a boost on reasearch for Divine Right later on, giving us Islam. When we finish Music, I'm not sure where we should go tech wise. Divine Right is an option, but we may need to start on Civil Service or Metal Casting next if the computer civs aren't willing to trade those to us. We don't want to get too behind on military related techs.