Armchair Civ

Friday, January 05, 2007

 

Cash

10 turns (650 BC - 400 BC)

A few more uneventful turns on my end. I basically had to run 0% research for the entirety of my run. I think we probably should have chosen Code Of Laws with our free tech, so we could rush build courthouses by way of slavery and get our economy under better control. Upon starting my turns, I switched from learning Sailing to Pottery. We absolutely have to start building cottages to improve our research rate before we do anything else, but yeah, getting to Calender will definitely be our next order of priority. I interrupted the worker in Canterbury from doing whatever he was doing in order to start chopping the jungle on the gems. I was able to finally get one of the gem mines operational on my last turn, and it ended up making an enormous difference. Whereas we were on pace to learn Pottery in 63 turns at 0% research, by working one single mine, I was able to bump our research rate all the way up to 30%, putting us on track to learn it in 4 turns instead. Cutting off 59 turns of research is probably pretty good.

So I'd say in the next set of turns, the general plan should be to get the gem mines going in Coventry and to start spamming cottages on grasslands all over the place (start on ones next to rivers if possible). Sometime in the near future, though not necessarily in the next set of turns, I'd like to get cities placed by the rice/fish to the east and the cows to the west. I have a feeling those spaces are going to get filled in real soon.

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